According to Insider Intelligence, e-commerce sales in the U.S. toy market will reach $94.66 billion this year, up 10.0% year-on-year. By 2027, the market size will reach $151.75 billion. The growth in toy sales can be attributed to rising interest among children, the growing influence of online platforms, and the growth of older audiences. Insider Intelligence takes a deep dive into the trends impacting toy retail sales and how marketers can reach new audiences. 1. Nostalgia is a marketing tool Brands can tap into the memories of Gen Z and millennial consumers of cartoons and toys they loved when they were young. Companies like Mattel have created movies and shows around their toy brands to attract a wider audience. The live-action Barbie movie reignited American interest in the brand and even sparked a "Weird Barbie" trend on TikTok, where people show off their broken dolls from childhood. 2. The emergence of “kidults” The NPD Group defines "kidults" as consumers aged 12 and over who buy toys or games for themselves. According to NPD data, "kidults" have an annual transaction volume of about $9 billion, accounting for a quarter of all toy sales. The Teletubbies show opened a TikTok account to foster connections with older viewers, which also led to the spread of viral videos such as "Girls' Dinner", in which young women began sharing meals they made with snacks. 3. Children’s attention shifts from toys to games Sky Canaves, an analyst at Insider Intelligence, said that as children's attention shifts from toys to games, it provides new growth opportunities for toy retailers and also provides an opportunity for games to become toy brands. A typical example is Pokémon. Similar to Pokémon, the viral plush toy Squishmallows has also developed a strong fan base among older children, teenagers and even adults after becoming popular on TikTok. 4. Social Media and Influencers Expand Reach The growing influence of social media platforms in determining toy trends has provided retailers with new avenues for marketing. For example, Ryan's World is a YouTube channel centered around toy reviews, which shows the power of video content in promoting toys. Brands are working with influencers to reach a wider audience and inspire enthusiasm through user-generated content. For example, collectible toy company Mini Brands has leveraged TikTok influencer campaigns and viral trends like unboxing videos to drive sales. 5. Immersive experiences and personalization drive engagement The toy company Lego has invested heavily in AR-enhanced store displays to create interactive experiences, and it is also investing in the virtual "metaverse" through a partnership with Epic Games. Build-A-Bear Workshop's new "After Dark" program is aimed at children and provides personalized bears for older audiences. "This move is actually creating a one-to-one relationship with the product and brand, which is what great toys have always done, which is to inspire creativity and self-expression," said analysts. Editor ✎ Nicole/ Disclaimer: This article is copyrighted and may not be reproduced without permission. |
<<: U.S. consumer confidence fell in August! Demand for electrical appliances is still rising!
>>: Import inspection upgraded! US Customs seizes multiple batches of Xinjiang cotton products!
Founded in 1985, redblossomtea is San Francisco...
Get the "2022 Cross-border E-commerce Annual...
1. Amazon Japan discount coupons will add new pri...
When consumers shop at Amazon Outlet, they can enj...
The advertising strategy for new products in the c...
Amazon sellers' inventory plummets This year ...
Compared with the past era of "picking up mon...
On February 27, at the Guangzhou Municipal Governm...
It is learned from the outside world that since t...
▲ Video account attention: cross-border navigation...
Cross-border Business School Information and skil...
Amazon agency operation refers to professional Ama...
WishPost is a cross-border e-commerce logistics pr...
Frontier Car Group (FCG) is a Berlin-based startup...
Many people say that Amazon doesn’t make money. I ...